Date
Spring 2023
Type of Culminating Activity
Student research paper
Abstract
In the present research paper, the focus is on exploring the various methods of collecting data through technological means and examining the views of 6th-grade students and teachers on the utilization of technology within the classroom setting. As a researcher without a background in education, this study seeks to understand the transformative influence of technology on contemporary learning, highlighting its positive outcomes for teachers, students, and those participating in remote education. The significant increase in the adoption of technology, particularly during and following the recent pandemic, has prompted schools and educators globally to reassess their instructional approaches, striving to create more personalized and engaging learning experiences for students, both in traditional classrooms and remote settings. Educational tools and platforms such as I-Ready, Kahoot, IXL, and Google Classroom have proven to be effective in catering to students' requirements through tailored instruction. These resources facilitate diagnostic testing, growth assessments, and the development of customized learning pathways, empowering teachers to better address the academic needs of students in fundamental subjects. This paper investigates the different methods of gathering data through technological means and evaluates the perspectives of students and teachers on the use of technology in the classroom. The goal is to offer insights into how technology can enrich teaching and learning experiences in elementary education. As a researcher studying education, it is evident that the primary objective within a classroom is to deliver standardized content tailored to the unique needs of each student. Elementary educators frequently search for enriching activities and hands-on experiences that follow individualized learning paths in order to address the diverse requirements of students in their classrooms. In today's world, children are drawn to technology as a source of both entertainment and learning through games and interactive experiences. By utilizing cutting-edge educational tools like I-Ready and IXL, teachers can effectively engage students by offering these sought-after experiences while still catering to their individual learning needs.
Degree Program
Bachelor of Arts in Interdisciplinary Professional Studies
Mentors
Margaret Sass, J.D., Ed.D.