Ethnography of Everquest: Fehr's Four Factor Friendship Formation Model in an Online MMORPG Environment
Type of Culminating Activity
Master of Arts in Communication
Ben L. Parker, PhD.
V. Marvin Cox, PhD.
Heidi M. Reeder, PhD.
The Internet has become a virtual place for people to meet and socialize. This ever-expanding electronic universe has opened countless opportunities for potential friendships. Historically, people, academically as well as personally, have questioned whether the Internet could serve as a viable venue for friendship formation. Despite this criticism people are making online friends. This thesis describes such friendship formation potential in its investigation of one online game called Ever Quest.
Edmundson, Kimberly, "Ethnography of Everquest: Fehr's Four Factor Friendship Formation Model in an Online MMORPG Environment" (2002). Boise State University Theses and Dissertations. 1120.