Ethnography of Everquest: Fehr's Four Factor Friendship Formation Model in an Online MMORPG Environment

Publication Date

5-2002

Type of Culminating Activity

Thesis

Degree Title

Master of Arts in Communication

Department

Communication

Major Advisor

Ben L. Parker, PhD.

Advisor

V. Marvin Cox, PhD.

Advisor

Heidi M. Reeder, PhD.

Abstract

The Internet has become a virtual place for people to meet and socialize. This ever-expanding electronic universe has opened countless opportunities for potential friendships. Historically, people, academically as well as personally, have questioned whether the Internet could serve as a viable venue for friendship formation. Despite this criticism people are making online friends. This thesis describes such friendship formation potential in its investigation of one online game called Ever Quest.

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