Mobile Augmented Reality for Validating Embodied Learning Agents
Faculty Mentor Information
Quincy Conley
Presentation Date
7-2016
Abstract
Recent research suggests that Augmented Reality (AR) is an emerging technology that can help students learn important concepts about complex subjects. The purpose of this study is to explore the impacts of this new innovative technology for teaching concepts in a classroom environment.
Specifically, the study is motivated by an interest in exploring educational applications of AR combined with mobile technology that could potentially provide engaging contextualized learning for understanding concepts related to STEM careers; more specifically statistics education.
This research Is important because it aims to better understand if AR can help support either deep or surface knowledge acquisition approaches to learning. This study is still in progress, however, the major findings and conclusions will be presented during the poster presentation.
Mobile Augmented Reality for Validating Embodied Learning Agents
Recent research suggests that Augmented Reality (AR) is an emerging technology that can help students learn important concepts about complex subjects. The purpose of this study is to explore the impacts of this new innovative technology for teaching concepts in a classroom environment.
Specifically, the study is motivated by an interest in exploring educational applications of AR combined with mobile technology that could potentially provide engaging contextualized learning for understanding concepts related to STEM careers; more specifically statistics education.
This research Is important because it aims to better understand if AR can help support either deep or surface knowledge acquisition approaches to learning. This study is still in progress, however, the major findings and conclusions will be presented during the poster presentation.
Comments
Poster #Th13