Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
McFarland & Company, Inc.
games and hobbies, gaming, role-playing, video, social sciences, education
Finseth, Carly, "Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games" (2018). Faculty Authored Books. 501.