Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

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Description

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

ISBN

9781476670546

Publisher

McFarland & Company, Inc.

Publication Date

2018

City

Jefferson, NC

Keywords

games and hobbies, gaming, role-playing, video, social sciences, education

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

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