Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games
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Description
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
ISBN
9781476670546
Publisher
McFarland & Company, Inc.
Publication Date
2018
City
Jefferson, NC
Keywords
games and hobbies, gaming, role-playing, video, social sciences, education
Recommended Citation
Finseth, Carly, "Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games" (2018). Faculty & Staff Authored Books. 501.
https://scholarworks.boisestate.edu/fac_books/501