3D GameLab: Quest-Based Pre-Service Teacher Education
Document Type
Contribution to Books
Publication Date
1-1-2013
Abstract
Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional delivery. Methods and pedagogy for effectively employing games, like quest-based learning, as educational tools are developing. This chapter explores the use of game-based pedagogy for a pre-service teacher education course, as well the development of a quest-based learning management system (3D GameLab) to support the class. The chapter is grounded in design-based research, and discusses four phases of development and theory generation. In each of these phases, the quest-based learning management system, course curriculum, and game-based pedagogy were subject to the same iterative process to test and generate new theory toward game-based/quest-based learning.
Publication Information
Haskell, Chris and Dawley, Lisa. (2013). "3D GameLab: Quest-Based Pre-Service Teacher Education". Cases on Digital Game-Based Learning: Methods, Models and Strategies, 302-340. https://doi.org/10.4018/978-1-4666-2848-9.ch016