Efficient Construction of Perpendicular Vectors Without Branching
Document Type
Article
Publication Date
6-15-2009
Abstract
This paper presents a novel formula for computing an arbitrary vector perpendicular to a given 3D vector. The formula, as well as the provided C language implementation, are unusual in that they require no conditional branching. The formula involves little arithmetic and is amenable to hardware implementation.
Publication Information
Stark, Michael M.. (2009). "Efficient Construction of Perpendicular Vectors Without Branching". Journal of Graphics, GPU, and Game Tools, 14(1), 55-62.
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