Date of Final Oral Examination (Defense)
Type of Culminating Activity
Master of Science in Computer Science
Steven Cutchin, Ph.D.
Jerry Alan Fails, Ph.D.
Amit Jain, Ph.D.
Maria Soledad Pera, Ph.D.
Head mounted displays are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photo-realistic captures on such displays. This thesis presents an interactive view optimized tone mapping technique for viewing large sized high dynamic range panoramas up to 16384 by 8192 on head mounted displays. This technique generates a separate file storing pre-computed view-adjusted mapping function parameters. We define this technique as ToneTexture. The use of a view adjusted tone mapping allows for expansion of the perceived color space available to the end user. This yields an improved visual appearance of both high dynamic range panoramas and low dynamic range panoramas on such displays. Moreover, by providing proper interface to manipulate on ToneTexture, users are allowed to adjust the mapping function as to changing color emphasis. The authors present comparisons of the results produced by ToneTexture technique against widely-used Reinhard tone mapping operator and Filmic tone mapping operator both objectively via a mathematical quality assessment metrics and subjectively through user study. Demonstration systems are available for desktop and head mounted displays such as Oculus Rift and GearVR.
Li, Yuan, "Editable View Optimized Tone Mapping For Viewing High Dynamic Range Panoramas On Head Mounted Display" (2017). Boise State University Theses and Dissertations. 1311.
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