Use of Integrated Technology in Team Sports: A Review of Opportunities, Challenges, and Future Directions for Athletes

Department of Enrollment


Faculty Mentor Name

Yong Gao

Report Date


Document Type

Student Presentation


Integrated technology (IT), which includes accelerometers, global positioning systems (GPS), and heart rate monitors, has been used frequently in public health. More recently, IT data have been used in sports settings to assess training and performance demands. However, the impact of IT in sport settings has yet to be evaluated, particularly in field-based team sports. This study provides an overview of IT’s emerging impact in sports settings through a systematic review. Twenty electronic databases (e.g. Medline, SPORTdiscus, ScienceDirect), print publications (e.g. Signal Processing Magazine, Catapult Innovations news releases), and internet resources were searched using different combinations of keywords accelerometers, HR monitors, GPS, sport training, and field-based sports for relevant articles published from 1990 to present. A total of 114 publications were identified, and 39 that examined a field-based team sport using a form of IT were analyzed. Articles chosen for analysis examined a field-based team sport using a form of IT. The uses of IT can be divided into four categories: (a) quantifying movement patterns (n=22), (b) assessing differences between demands of training and competition (n=12), (c) measuring physiological and metabolic responses (n=16) and (d) determining a valid definition for velocity and a sprint effort (n=8). The majority of studies used elite adult male athlete participants, and analyzed the sports of Australian Rules football, field hockey, cricket, and soccer, with sample sizes between 5-20 participants. IT’s limitations in a sport setting include scalability issues, cost, and the inability to receive signals within indoor environments. IT can contribute to significant improvements in the preparation, training, and recovery aspects of field-based team sports. Future research should focus on utilizing IT with female athlete populations and developing resources to use IT indoors to further enhance individual and team performances.

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