Game On! Teaching Foreign Language Online
Contribution to Books
This case discusses the development and delivery of a course designed to teach elementary French at the university level in a fully online environment. Included in the discussion are issues related to the problematics of creating an interactive locus where effective communication in the target language can take place both between the instructor and the student and between students. The study examines attitudes about teaching (and learning) language online, how the textbook industry has attempted (or not) to deal with the advent of more online second language instruction, and how advances in tools available to instructors in the Learning Management System can both help and hinder the successful development and deployment of a course in second language instruction. Also examined here are questions of student motivation and retention, and proposed solutions to both problems via innovative quest-based gamification of course lessons and materials.
Carter-Cram, Kimberly K.. (2014). "Game On! Teaching Foreign Language Online". Cases on Critical and Qualitative Perspectives in Online Higher Education, 208-226. http://dx.doi.org/10.4018/978-1-4666-5051-0.ch011