As the Indian gaming industry has experienced unprecedented growth over the past two decades, tribes have pursued different paths regarding the utilization of gaming revenues within parameters established by the Indian Gaming Regulatory Act. Since 1993, more than 100 tribes have received approval through the Department of the Interior to distribute revenues directly to tribal members through per capita payments governed by a Tribal Revenue Allocation Plan (RAP). This paper improves our understanding of nations with payment plans by exploring whether socio-economic tribal features are associated with the successful adoption of a RAP. We find that tribes who gained approval of a RAP in the 1990s have higher per capita incomes, while also having smaller populations and lower levels of educational attainment. Population is the strongest predictor of RAP adoptions in both the 1990s and 2000s, with the impact of other tribal features being less meaningful in explaining adoption in the second decade.
This is the author’s version of a work that was accepted for publication in The Social Science Journal. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in The Social Science Journal 50(2), 162-167. DOI: 10.1016/j.soscij.2013.01.002
Conner, Thaddieus W. and Taggart, William A.. (2013). "Indian Gaming and Tribal Revenue Allocation Plans: Socio-Economic Determinants of Policy Adoption". The Social Science Journal, 50(2), 162-167. http://dx.doi.org/10.1016/j.soscij.2013.01.002